AI Insights · Timothy · June 2024
Top 5 School Games in Latin America Q2 2024
In Q2 2024, the top 5 school games in Latin America showed diverse performance metrics, with notable trends in downloads, revenue, and weekly active users.
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During Q2 2024, the performance of the top 5 school games in Latin America on the unified platform revealed diverse trends across downloads, revenue, and weekly active users. Here’s a closer look at each app’s performance based on data from Sensor Tower.
Bully: Anniversary Edition from Rockstar Games experienced steady weekly revenue, peaking at approximately $1.8K in late April. Downloads saw a significant rise towards the end of the quarter, increasing from 125 in early April to 186 by the end of June. Weekly active users also reflected an upward trend, starting at 403 and reaching 461 by the end of the quarter.
School of Chaos Online MMORPG by VNL Entertainment Ltd. showed a notable increase in revenue throughout the quarter, culminating at around $464 in mid-June. The game’s downloads spiked dramatically, starting at 689 in early April and peaking at over 5.1K mid-month, before stabilizing around 4.1K by the end of June. Weekly active users displayed a mix of highs and lows, peaking at approximately 24.4K in late April and settling at around 19.1K by the end of June.
Teacher Simulator from Kwalee Ltd. demonstrated consistent growth in revenue, reaching a high of $347 in late May. The app maintained strong download numbers throughout the quarter, peaking at over 634K in late April. Weekly active users also saw significant engagement, with a peak of approximately 995K in late April, before stabilizing around 713K by the end of June.
University Empire Tycoon-Idle by Digital Things had fluctuating revenue, peaking at $282 in late April. Downloads showed a steady increase, reaching a high of 190 in mid-May. However, weekly active users displayed a slight decline, starting at 1.3K in early April and ending at around 1.1K by the end of June.
공부의 신M by wanjoy experienced varied revenue trends, peaking at $239 in mid-June. Downloads showed an initial spike of 1.3K in early April, but remained relatively low for the rest of the quarter. No significant data for weekly active users was provided.
These insights offer a glimpse into the dynamic mobile gaming market in Latin America. For more detailed analytics and insights, visit Sensor Tower.